WELCOME TO WB GAME AUDIO

Located on the Warner Bros. Studio lot we provide full service Sound design and implementation for video games,
interactive media and special venue projects.

Services Include:

  • Voice over Recording & Editorial
  • In game asset creation
  • Localization
  • Motion Capture
  • Facial Capture
  • Cinematic Sound Design
    & Mixing
  • Sound Effects Recording
  • Game Audio Implementation –
    Wwise/Fmod
  • Foley

MEET OUR TEAM

BRYAN WATKINS

EMMA WESTON

At Warner Bros., Emma oversees all video game audio management along with coordination of the virtual production stage focusing on sound, talent coordination, and voice over recording. Read more…

IMDB Profile  

ALAN FREEDMAN

 

MITCHELL OSIAS

Born and raised in Brooklyn, Mitchell Osias attended New York University where he received his BA in Audio Technology. Read more…

TOM OZANICH

Tom has been in the sound world for over 25 years. He was first involved in music and radio, and then gravitated towards sound design and effects editorial.  Read more…

CODY FLICK

Cody Flick has had an interest in audio and video games from a very young age. That love of experimenting with sound turned into a scholastic focusduring college resulting with a degree. Read more…

DUTCH HILL

Dutch has a diverse sound background with extensive experience as a recording engineer, recording Dialogue, ADR, and Voice Over.  He has worked on or supervised audio for Feature Films, Super Bowl Read more…

GOEUN LEE

Goeun was born and raised in Seoul, South Korea. After graduating from Sookmyung University with dual degrees in Journalism and Political Science, she moved to Los Angeles to begin pursuing her  Read more…

ADR STAGES

ADR Stage 5

• 19’ long x 14’ wide x 14’ high

Control Room (approx.)
• 15’ long x 10’ wide x 9.5’ high

Console
• Avid D-Command
• True systems precision 8 mic preamp
• Custom WB ADR system records natively to Pro Tools
• Logging backup provided by separate machine with LTC time stamp

Video
• 65” Flat screen display
• Quicktime video with dual streamers and dialog overlay

Unique Design Features
• Large stage is designed to accommodate animation projects with multiple characters being recorded at once
• Control room easily accommodates 6 – 8 people
• Good assortment of mics for special purpose sounds, radio calls, etc…

Faceware – In booth facial capture

ADR Stage 6

Stage Size (approx.)
• 17’ long x 14’ wide x 10.5’ high

Control Room (approx.)
• 21’ long x 15’ wide x 9’ high

Console
• Custom Euphonix Artist Series
• Mellennia HV-35 with custom interface to Pro Tools to allow dual track recording for overload protection
• Video capture during record for capturing facial expressions
• Skype, Source Connect and phone patch available for remote collaboration
• Secure, high speed media network with massive amounts of online, raid storage for secure backup of content

Video
• 42” Flat screen display
• Quicktime video reference PB

Unique Design Features
• Room and features specifically aimed at game sound VO recording
• Control room easily accommodates 6 – 8 people
• Good assortment of mics for special purpose sounds, radio calls, etc…

Faceware – In booth facial capture

LATEST NEWS

Welcome to the new WB Game Audio website. 

Welcome to the new WB Game Audio website. 

Stayed tuned to this section for the latest industry news, game releases and updates on our crew and facilities. 

CONTACT

VISIT US

DROP US A LINE

4000 Warner Boulevard, Bldg. #4 – Burbank, Ca 91522

Phone: (+1)818.954.2467

Email: emma.weston@warnerbros.com

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